My book for Fat Goblin Games, Call to Arms: Fantastic Technology, is out!
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.
Call to Arms: Fantastic Technology brings new eras of scientific advancement into your setting, including rules, setting, and plot options for researching and developing new technologies and applications. New kingdom-building rules let rulers build their fantasy nations into technological juggernauts, and new crafting rules help engineers bolt and tape technology onto their favorite mundane and magical weapons and armor. New setting concepts ease the gradual introduction of tech into fantasy worlds, gremlin-tainted crafting materials offer new ways to “curse” technological gear, and new artificially intelligent item options help get digital life out of its shell and into your sword.
Capped with a new artifact, new legendary item abilities, and new feats, Call to Arms: Fantastic Technology makes it easier than ever to add super-science tech to classic swords and sorcery.
- New ways to intergrate technology
- Researching advanced technology
- Technological tiers
- New buildings/terrain
- New technological applications
- Augmented items
- New melee weapons
- New ranged weapons
- New technological armor
- New cause of glitches
- A.I. items
- Legendary tech
- And Much More!!!